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Hulky
05-30-2016, 06:30 PM
http://i83.photobucket.com/albums/j319/Lookitscaptainme/Screen%20Shot%202016-05-30%20at%203.25.12%20PM_zps2sqrirm2.png

Is this generally what we want?

Do you want an additional tile in "no mans land"?
Want the tapering to go further?
Want the field to be a tile wider or longer?

Aristocatt
05-30-2016, 06:49 PM
An additional no mans land would be cool

Hulky
05-30-2016, 06:54 PM
An additional no mans land would be cool

http://i83.photobucket.com/albums/j319/Lookitscaptainme/Screen%20Shot%202016-05-30%20at%203.53.19%20PM_zpsmfaidmlq.png

Hulky
05-30-2016, 07:48 PM
No mans land +1 with two teams of ten sample units on it.
http://i83.photobucket.com/albums/j319/Lookitscaptainme/Screen%20Shot%202016-05-30%20at%204.43.57%20PM_zps3zophed8.png

(the tile lines are hidden for now, but they are the same as the previous screen shot)

ie:
http://i83.photobucket.com/albums/j319/Lookitscaptainme/Screen%20Shot%202016-05-30%20at%204.50.38%20PM_zpszhqjqbru.png

same thing, but roughly at the perspective a game would be played at:
http://i83.photobucket.com/albums/j319/Lookitscaptainme/Screen%20Shot%202016-05-30%20at%204.56.21%20PM_zpsrlc390wp.png

Toledo
05-30-2016, 08:23 PM
Would this game board be too similar to the TAO gameboard?

Hulky
05-30-2016, 08:34 PM
That's the exact same but one more tile in the middle no mans area, the one in the opening post is the same as TAO. Need a board before really making units, because an attack range of 5 in a 15x15 tile board is much different than an attack range of 5 in an 8x8 board.

If you wanna format a board kinda like this, it would help.


[X] [X] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [X] [X]
[X] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [X]
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
[ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
[X] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [X]
[X] [X] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [X] [X]


like make tiles, then X out certain ones

rainblade
05-30-2016, 10:01 PM
An additional row might also help to slow the pace of games down. I always felt games were a little too quick to develop and offense-dominant.

Toledo
05-31-2016, 12:34 AM
I just meant in terms of copyright infringement, do we need to make the board recognizably different than the tao board?

Hulky
05-31-2016, 03:05 AM
I just meant in terms of copyright infringement, do we need to make the board recognizably different than the tao board?

https://boardgamegeek.com/thread/493249/mythbusting-game-design-and-copyright-trademarks-a

there's basically no copyright to the game ideas and concepts, just art/music/literary so like no stealing the actual unit art, the game board image file, sounds etc.
Pretty sure we can clone it and just rename the units. Priest, Soldier, Archer etc. Then like double all power and health points (same ratios, more room to tweak in further units or boosting/nerfing current ones). Scrap any background storyline as that is literary even though I'm pretty sure no one read or cared about the backstory or beasts, golems and humans (it did exist as like a paragraph each though). No cloning the sounds of the game (ie. lightning ward sound or whatever).

Like we gotta make a game. We could basically just make the old one with new art and sounds (from scratch or stuff with licenses that allow use) and have it be essentially the same thing. It won't even be written in the same language (actionscript) so "you used my code" isn't even relevant.

Like here's the exact tile by tile count board as the old game, but this is unique from that artistically.
http://i83.photobucket.com/albums/j319/Lookitscaptainme/Screen%20Shot%202016-05-31%20at%2012.08.10%20AM_zpsexipnbht.png

with some units:
http://i83.photobucket.com/albums/j319/Lookitscaptainme/Screen%20Shot%202016-05-31%20at%2012.24.27%20AM_zpsjqi1jyvc.png

(shadows are from where I put the light source, and I only put one, hence the big shadows. Dragon was freakishly large hence why he was shrunk to a chicken size)

KBHoleN1
05-31-2016, 09:10 AM
It's a wittle baby dragon.

The Butcher
05-31-2016, 09:28 AM
Can we do chickens instead of dragons?

elimination
05-31-2016, 09:35 AM
Chicken attack-secret egg bomb :rolleyes:

Aristocatt
05-31-2016, 10:24 AM
Can we do chickens instead of dragons?

I second this.

UnleAsh the chicken!!!

The Butcher
05-31-2016, 10:33 AM
Ultra Mega Chicken?

No... SHHHH... he is legend.

DivineLeft
05-31-2016, 10:47 AM
As long as it isn't the Duck of Doom I think it should work out nice.
Hulky for fun see what it would look like taking up 4 squares.. That would be different than tao for sure, and if we made unit take up two unit "spaces" why shouldn't it take up more real estate too.

Toledo
05-31-2016, 11:25 AM
We're gonna need a bigger board...

KBHoleN1
05-31-2016, 11:42 AM
We're gonna bigger board...

https://i.uploadly.com/z9yzy5we.gif

Toledo
05-31-2016, 11:55 AM
This is why I shouldn't post on my phone.

rainblade
05-31-2016, 02:03 PM
As long as it isn't the Duck of Doom I think it should work out nice.
Hulky for fun see what it would look like taking up 4 squares.. That would be different than tao for sure, and if we made unit take up two unit "spaces" why shouldn't it take up more real estate too.

The issue with this is, unless that unit flies or teleports, it's severely restricted in terms of movement. Maybe something that takes up two tiles the long way would be an interesting mechanic.

DivineLeft
05-31-2016, 04:33 PM
Would be no different than if a furgon had bushes up. You couldn't move to occupied places. For the power the dragon has.. Every unit should have a flaw with each one of its bonuses.

And the dragon would fly.. perhaps this is where concepts like AFO's rams would come into play. when it lands it had a 'mudquake' and moves everything ins the surrounding tiles back a tile if block fails.. could still restrict collisions.

Again.. this is a place for ideas. Nothing set in stone. Just would be interested to see how big it would look taking up 2-3 or even 4 tiles.

Toledo
05-31-2016, 04:46 PM
What if we removed blocking chances and instead made armor much more potent in terms of damage mitigation, but units don't benefit from armor unless attacked from the front. (Or maybe half armor benefit from the side, no armor from behind). This would eliminate luck while still allowing for strategy based off of what side you attack from. Maybe after blocking two or three attacks, their armor is 'exposed' and the next hit on them regardless of direction does not benefit from armor.

Hulky
05-31-2016, 10:30 PM
http://i83.photobucket.com/albums/j319/Lookitscaptainme/Screen%20Shot%202016-05-31%20at%207.15.27%20PM_zpslwnjutm6.png

Maybe in the flat area in front could be like 3 tiles of dark sea or something to blend into a black background for like chat area and whatnot. The top flat area we could set themes like trees of buildings up there with a back drop of mountains in the distance or sky or whatever.

That or just cut all the flat areas off to have it float in nothingness like TAO did.

Anyways I made this on right side up :P

http://i83.photobucket.com/albums/j319/Lookitscaptainme/Screen%20Shot%202016-05-31%20at%207.15.33%20PM_zps6myk5xc9.png

Hulky
06-01-2016, 12:17 AM
That board with a texture added (on the sides and the tile dividers)
http://i83.photobucket.com/albums/j319/Lookitscaptainme/Screen%20Shot%202016-05-31%20at%209.13.51%20PM_zpstvusuxyu.png

|AFO|
06-01-2016, 06:32 PM
Dats tight yo.

rainblade
06-01-2016, 06:43 PM
What if we removed blocking chances and instead made armor much more potent in terms of damage mitigation, but units don't benefit from armor unless attacked from the front. (Or maybe half armor benefit from the side, no armor from behind). This would eliminate luck while still allowing for strategy based off of what side you attack from. Maybe after blocking two or three attacks, their armor is 'exposed' and the next hit on them regardless of direction does not benefit from armor.

Depends on whether we want to be more like chess or not. I appreciate an element of randomness, though I agree we could do with a little less luck than what original TAO was offering up with its blocking percentages.

Toledo
06-01-2016, 07:05 PM
Depends on whether we want to be more like chess or not. I appreciate an element of randomness, though I agree we could do with a little less luck than what original TAO was offering up with its blocking percentages.

DSM side block feels bad man...

rainblade
06-01-2016, 07:11 PM
DSM side block feels bad man...

Nothing worse than losing a game cuz of some bullshit like that, I agree.

Toledo
06-01-2016, 07:21 PM
If the new game does have an rng blocking system, maybe just make it so that mage units can't block and adjust their hp accordingly...