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Hulky
06-01-2016, 01:36 AM
Say exactly what you want in the new game, and comment on what other people say so we can get a broad opinion of what people want (if your idea is super large and developed feel free to make your own thread).

For example I'll start with my concept off the bat:
http://i83.photobucket.com/albums/j319/Lookitscaptainme/Concept_zpsussrs5k6.png

Map
First things first, the game board resembles the TAO board quite a bit, but there is an extra no mans land row.
This board is raised from the ground, and not two dimensional like TAO was, I always thought it was kinda weird how that shape is just floating when in Tactics Genesis for example he had a wall for depth. I feel like a continuation into a scene is a nice touch (and not exceptionally difficult since the board is made between a 3D editor and and image editor and ends up being a simple .PNG file). I've described sort of the background scene directly into the image that I imagine.

Upper Half
Logo - TAO lacked a logo in the game, I think if people see other people playing, or see s/s or whatever a logo being fit in is pretty easy free advertising. Also while researching building games like TAO, I saw quite a few commenters mention they used to play TAO, loved it, but couldn't remember the name. A logo might help that a bit.

Calculator - They were around soon after the game launch, and integrated into like clansite tao panels with LOS previewers and later TAORankings, but it would be a nicety in the game itself.

Unit Preview - Hover over, tells you the up to date relevant game information similar to TAO.

Turn Tools - Moved to the left where I now had more room. These are narrow and easier to fit on the side. A Timer as a triangular shape now fits and it's near where your eyes would be on chat for you to quick glance.

Lobby - This might be wider than the image shows, and maybe who is in the game is integrated. Regardless chat was a huge feature of TAO and should be present and potentially expanded. Making the game as community driven as possible is important.

Menu - Toggle menu with things like a grid top-down view of the game that if you click on the grid it selects also on the normal map. This is potentially important if unit crowding towards the back corner makes it hard to select your target. Toggle chat channels, like PMing, clan chat, or view/interact with different "servers" lobbies. The concept of a server changes here as each can chat to one another this prevents communities ending up being isolated like BG on GL, or TDP on Army for example.

Options include
- Surrender / return to lobby
- View leaderboard
- FAQ
- A confirmation button enable/disable option.
- A mute / unmute feature.
- Vote against spectators (1 vote disables)
- Report opponent (trolling, bug exploiter, etc. No action taken, but like creates a log of complaints for admins to view server side?)

_______
Game wise, I kinda think we should drop from 10 units to 8. Then add some other class of unit that does not apply to the end game objective of kill them all (like wards didn't count). For example let's say 8 traditional units plus a value of 4 non-traditional units. Something like add Shrub empty 1hp units that count for 1 non-trad unit each, or one 4block building that has more HP that counts as 4 non-trad units and could "house" units within it like a barrier ward, or one special tile that can only be in the back row that it and the two slots next to it (three units total) get a start of game armor boost that costs 3 non-trad units (so you can throw this plus a shrub for example), or a special tile that increases the power of the unit by X% at the start of game. Things like that. Going to 8 then adding a non-traditional class kinda customizes boards without the work of making actual separate boards.

Aristocatt
06-01-2016, 02:14 PM
I like the general UI. It will work well for PCs.


One thing I think we can do is have different backgrounds and different board textures in the future. For now I think a forest background works nicely. For a forest background I would texture it so that the arena itself looks kind of like some kind of ancient stone arena, which has been overgrown vines and stuff. I would detail the edges a little more so it looks like the stone has been a bit weathered as well. Also maybe a statue or two in the background that have parts missing due to age, also overgrown with vines. Basically if I were to mix fantasy TBS with a forest theme, I think of an ancient arena.

For something like a desert arena, you might want pillars along the back two edges of the tiles, and maybe a vibrant white stone, and an oasis off in the distance.

rainblade
06-01-2016, 05:20 PM
If you reduce number of units allowed on the board, you either have to increase the volatility of the game (lower cumulative character hit points and/or higher cumulative character attack points) or reduce the size of the game board, thereby making individual characters more capable of independently dispatching other units. Otherwise we will have many stalemates, and, even worse, campers.

Toledo
06-01-2016, 05:30 PM
If you reduce number of units allowed on the board, you either have to increase the volatility of the game (lower cumulative character hit points and/or higher cumulative character attack points) or reduce the size of the game board, thereby making individual characters more capable of independently dispatching other units. Otherwise we will have many stalemates, and, even worse, campers.

That's where Birdtor comes in.

Aristocatt
06-01-2016, 09:11 PM
If you reduce number of units allowed on the board, you either have to increase the volatility of the game (lower cumulative character hit points and/or higher cumulative character attack points) or reduce the size of the game board, thereby making individual characters more capable of independently dispatching other units. Otherwise we will have many stalemates, and, even worse, campers.

Or increase movement range/attack range

rainblade
06-01-2016, 09:43 PM
Or increase movement range/attack range

This would work, too, though I think it would be a more delicate balance. The effectiveness of balancing ranges changes a great deal if we're to include a unit like the Furgon. I think it's a good idea to play around with it, though, naturally.

The Butcher
06-02-2016, 08:51 AM
that's a lot of information on one screen

rainblade
06-02-2016, 03:03 PM
that's a lot of information on one screen

You should see how crowded iOS/Android tap game screens are. It's good to have a lot of access on one screen, especially when you're playing a TBS game on that screen.

DivineLeft
06-02-2016, 03:10 PM
How many TBS games have you seen with a chat? on iPhone or Droid? (and links to them please) :)

rainblade
06-02-2016, 03:14 PM
How many TBS games have you seen with a chat? on iPhone or Droid? (and links to them please) :)

A chat? Not something I referred to specifically. In fact, I was going to suggest that we be able to turn the chat off if it's not too much trouble.

Who plays TBS games on iPhone or Android? lol. Usually it's just those stupid timer games.

DivineLeft
06-02-2016, 03:31 PM
Nah I know you didn't reference that exact verbiage.. But I figured you'd play quite a few games as you said in another thread.. Was curious if you came across any.

I play quite few TBS on both devices. Majority are Ai based so no need for a chat system.. but the ones that are pvp usually have a messaging system you can read between moves or an a separate window. I haven't come across one myself, but was curious if you, or anyone has. We have been talking about all the possible directions these game can go and any input on whats out there and what works is what we are looking for.

Mar
06-02-2016, 03:31 PM
Chess.com on Android doesn't have a chat option on the screen.

It's actually very simple, and I think that's the key.

rainblade
06-02-2016, 03:53 PM
Nah I know you didn't reference that exact verbiage.. But I figured you'd play quite a few games as you said in another thread.. Was curious if you came across any.

I play quite few TBS on both devices. Majority are Ai based so no need for a chat system.. but the ones that are pvp usually have a messaging system you can read between moves or an a separate window. I haven't come across one myself, but was curious if you, or anyone has. We have been talking about all the possible directions these game can go and any input on whats out there and what works is what we are looking for.

Oh, I thought you were trying to be a prick. :P Nah, I haven't played many TBS games on my phone. I usually go in for something slightly less time-intensive when I'm browsing Android games. I save chess/TBS for my desktop because I like to be able to focus.

I'll take a look at some formats for games I haven't played much of, though, and see if I can't find a nice one/some nice ideas to suggest.


Chess.com on Android doesn't have a chat option on the screen.

It's actually very simple, and I think that's the key.

It's also chess, a timeless game. Many people who want to play chess don't care much for the community/chat/tangential bits of the game. TAO's community was always more tight-knit and connected.

DivineLeft
06-02-2016, 04:15 PM
Oh, I thought you were trying to be a prick. :P
Who me? recent reveals aside not normally how I post..I'll try and be more ask-y in my next reply.


Nah, I haven't played many TBS games on my phone. I usually go in for something slightly less time-intensive when I'm browsing Android games. I save chess/TBS for my desktop because I like to be able to focus. I'll take a look at some formats for games I haven't played much of, though, and see if I can't find a nice one/some nice ideas to suggest.
Cool I've been doing the same basically.. but I think maybe for tablets there's stuff but for phone its like taboo. If you find anything I'd be glad to see it.


It's also chess, a timeless game. Many people who want to play chess don't care much for the community/chat/tangential bits of the game. TAO's community was always more tight-knit and connected.
Was going to respond about the same.. Don't see too many chess experts scream "Hurry up ya puke" #Community.. But yeah different environments of just chess versus building interaction like TAO

Aristocatt
06-02-2016, 05:05 PM
The ui provided by hulky is to much for A phone ui. I was thinking board unit stats and damage calculator are persistent on the screen, and movement/attack/position options appear on the screen when you press on a unit

Toledo
06-02-2016, 05:08 PM
It should be pretty easy to have an in depth UI on a pc and a minimalist UI on a phone, right?

Aristocatt
06-02-2016, 05:12 PM
Yeah

Aristocatt
06-02-2016, 05:14 PM
Well it's easy to differentiate the two and give the user different ui'a based on their screen size/media type. Building an awesome ui is a little tricky though.