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View Full Version : This Tactics Arena Online game is STILL active!!!



CPC
09-03-2017, 05:10 PM
EDITED:

This thread is now dedicated to support for helping me with rebuilding TAO via Unity in webGL. Feel free to get caught up in the convo and help out!

Hulky
09-03-2017, 07:02 PM
http://taoforums.com/forum-main/play/tacticscore.swf

it's been on this site the entire time

CPC
09-03-2017, 07:11 PM
http://taoforums.com/forum-main/play/tacticscore.swf

it's been on this site the entire time

I clicked it and its a downloadable file?

Hulky
09-03-2017, 07:12 PM
its a single player game with no server all you need is the swf to play it

CPC
09-03-2017, 07:13 PM
its a single player game with no server all you need is the swf to play it

Sweet. Btw did you get my PM?

Hulky
09-03-2017, 07:14 PM
http://taoforums.com/forum-main/play/fpstao060612055b.swf
(right click and hit forward to flip through the frames, save and decompile to see all the pieces and whatnot sounds art etc)

this one is TAO, and you can decompile it. the server side code is what is missing (uvault in the code) which says stuff like username = xyz password = 123 and the account has 3 knights 1 scout and a cleric or whatever

the other code you looked at for tile arena is the game I made which isn't TAO all that code was there so I could stay organized but I guess when I made the forums private to view I made it so everyone could view that board as well

CPC
09-03-2017, 07:50 PM
http://taoforums.com/forum-main/play/fpstao060612055b.swf
(right click and hit forward to flip through the frames, save and decompile to see all the pieces and whatnot sounds art etc)

this one is TAO, and you can decompile it. the server side code is what is missing (uvault in the code) which says stuff like username = xyz password = 123 and the account has 3 knights 1 scout and a cleric or whatever

the other code you looked at for tile arena is the game I made which isn't TAO all that code was there so I could stay organized but I guess when I made the forums private to view I made it so everyone could view that board as well

Okay. Got it. Thank you so much. Yes that works for me, I'm scrolling through the frames now. So essentially the only part holding up putting the game back online is the server side code? How hard would it be to mimic the original? I've been doing web design for the last 6 months and now I am interested in learning coding after messing around on code academy. But I can't even imagine the amount of work it would take to do all of this, or am I mistaken and its just a small piece of the puzzle left?

Hulky
09-03-2017, 07:55 PM
the biggest fuck you would be that no browser will support flash by 2020 so even if you coded the server side the game would be back for a year or two then be gone again lol

CPC
09-03-2017, 10:40 PM
the biggest fuck you would be that no browser will support flash by 2020 so even if you coded the server side the game would be back for a year or two then be gone again lol

Well shit. So does that mean the entire game script would have to be re-written to accommodate whatever new software is replacing flash?

Hulky
09-03-2017, 11:03 PM
yeah basically
you could take the decompiled flash game and get the sounds and graphics (there is so many fucking images) and then make it in Unity and have it work as WebGL for Facebook and submit it to FB as probably the best way to get TAO back. Good luck with coding it and organizing the graphics if you shoot for it.

CPC
09-04-2017, 01:15 AM
yeah basically
you could take the decompiled flash game and get the sounds and graphics (there is so many fucking images) and then make it in Unity and have it work as WebGL for Facebook and submit it to FB as probably the best way to get TAO back. Good luck with coding it and organizing the graphics if you shoot for it.

Actually that's genius. Anyone with any sense in business knows Facebook is a powerful source for marketing...let alone games. I can't tell you how many Farmville requests I used to get lol. Sounds like you've thought this through but don't want to invest the time?

Hulky
09-04-2017, 11:03 AM
Sounds like you've thought this through but don't want to invest the time?

I think you are massively underrating how much time it takes. You could try and do it. I tried for like 7 months.

CPC
09-04-2017, 11:35 AM
I think you are massively underrating how much time it takes. You could try and do it. I tried for like 7 months.

Oh no not at all. I've got nothing but respect for you trying and that is what daunts me is it seems like this is really complex. How about this. What if theoretically a developer wanted to pick up the game. What would your estimate be to get it going like you said rebuilt in Unity to go on Facebook? Are we talking like a team of 3 guys for $200,000 in a years worth of work or realistically what kinda financing and team would be needed to pull it off? The reason I'm asking is at some point whether its myself or some other die hard tao fan may come across a great deal of money and say what the hell. :) And in fact if marketing correctly on FB it could still become a revenue maker with some tweaks to the graphics and game play to bring it into a more modern day feel.

Hulky
09-04-2017, 12:07 PM
TAO would cost $0 to bring back. Unity is free. I have the flash file that whoever wanted to spend the time could decompile. Then Facebook build from Unity upload to Facebook.

What takes the time is putting all the pictures together to make sprites. One unit is a couple hundred pictures. Once you put all the images together and have the code written (from scratch since AS converters are trash) you probably want it written in C#. Export as a WebGL for Facebook.

I've tried and what gets me is the most basic shit that you wouldn't think is hard. Like making a clone, the TAO Board is tilted. I cant figure out how to make a grid that matches the tilt.

CPC
09-04-2017, 12:29 PM
the TAO Board is tilted. I cant figure out how to make a grid that matches the tilt.

I thought I was missing something while on Unity. So you can't change the angle outside of the X, Y or Z?

https://farm5.staticflickr.com/4398/36854186232_53b9f54013_h.jpg

Hulky
09-04-2017, 12:31 PM
TAO is 2D btw

Wizzy`
09-04-2017, 12:49 PM
pete make me a mod when you build new tao

CPC
09-04-2017, 12:55 PM
TAO is 2D btw

Ok thx. I kinda figured but wasn't 100% sure so I started 2 different projects to see which gave the better angle. I'm having an issue trying to save the frames from that swf so I can decompile? Menu doesn't give me an option to save on mac os sierra w/ firefox?

https://farm5.staticflickr.com/4351/36217657693_165903368f.jpg

https://farm5.staticflickr.com/4438/36884657541_c1cce71ca2_h.jpg

Wizzy`
09-04-2017, 01:02 PM
(right click on the link and save it to your desktop and decompile from there

im not sure not knowing how to save the link is a good sign of things to come

<3)

Hulky
09-04-2017, 01:02 PM
I posted the direct link to the swf
just go there: http://taoforums.com/forum-main/play/fpstao060612055b.swf

then save page as which on your browser is the three lines menu thing on the far right, then save page. If it doesn't already know then the format type is .swf

CPC
09-04-2017, 01:05 PM
(right click on the link and save it to your desktop and decompile from there

im not sure not knowing how to save the link is a good sign of things to come

<3)

I don't use firefox...ever lol. But the swf doesn't work in safari so...


I posted the direct link to the swf
just go there: http://taoforums.com/forum-main/play/fpstao060612055b.swf

then save page as which on your browser is the three lines menu thing on the far right, then save page. If it doesn't already know then the format type is .swf

Ok got it.

Wizzy`
09-04-2017, 01:11 PM
i would love to hear the story behind why the egg was never introduced into the game but it's in the code

CPC
09-04-2017, 01:14 PM
@Hulky best recommendations for decompiler?

Flash Decompiler Gold
Decompile Flash Free
JPEXS Free Flash Decompiler
Trillix Flash Decompiler
Sothink SWF Decompiler <---- I'm seeing a lot of this...

Hulky
09-04-2017, 01:15 PM
JPEXS Free Flash Decompiler
is the one I have

CPC
09-04-2017, 03:53 PM
JPEXS Free Flash Decompiler
is the one I have

You were not joking about the number of images. Holy sh*t!!!


i would love to hear the story behind why the egg was never introduced into the game but it's in the code

Spotted said egg. I had no idea what you were talking about until I decompiled and was going through...and was like wtf? Lol then I remembered you just mentioned it in this thread.

https://farm5.staticflickr.com/4429/36221909043_0ae1dcb1d2_h.jpg

Hulky
09-04-2017, 04:13 PM
if you export the sprites from that decompiler is the background black or transparent?

CPC
09-04-2017, 05:23 PM
Transparent, see below

CPC
09-04-2017, 06:02 PM
I cant figure out how to make a grid that matches the tilt.

Okay is this where you hit a roadblock with this? I was about to go to "Add Component" > Physics 2D and just experiment from there.

https://farm5.staticflickr.com/4427/36843912996_b69b4d103b_h.jpg

Hulky
09-04-2017, 11:52 PM
no those are just pictures
the game code would not recognize the lines on the board, you need them mapped out into a grid for the code to work. everytime I've done it I've used straight up and down, but TAO is at a weird tilt that basically doesn't make sense (at least to me).

code like this: http://taoforums.com/showthread.php?401-Scripts&p=20002&viewfull=1#post20002

then drag drop onto an empty object and figure out how to make a grid basically

CPC
09-05-2017, 12:26 AM
no those are just pictures
the game code would not recognize the lines on the board, you need them mapped out into a grid for the code to work. everytime I've done it I've used straight up and down, but TAO is at a weird tilt that basically doesn't make sense (at least to me).

code like this: http://taoforums.com/showthread.php?401-Scripts&p=20002&viewfull=1#post20002

then drag drop onto an empty object and figure out how to make a grid basically

Did you write all that yourself? I see its done in Unity so no way its original...

Hulky
09-05-2017, 12:30 AM
I paid for it

CPC
09-05-2017, 12:33 AM
I paid for it

You paid someone to re-write the original script into unity? How much did that run you?

Hulky
09-05-2017, 01:17 AM
what?
that's not from TAO, that's from my game

CPC
09-05-2017, 10:34 AM
what?
that's not from TAO, that's from my game

Oh okay gotcha. How much was that?

Hulky
09-05-2017, 12:12 PM
TBTK, it's from turn based toolkit.

CPC
09-05-2017, 01:55 PM
TBTK, it's from turn based toolkit.

That is pretty cool stuff. :D