Originally Posted by
Kash
I'm just interested to see how hex tiles will function. TAO is a lot different than chess with movement and positioning, there has always been more room to function and maneuver units. I wouldn't mind beefing up defense units, or adding more, but we just need to make sure we keep the fundamental gameplay the same. That is to say, units and gameplay work in sync and we need to keep the synchronicity. I think we can try it out and always change it back if it isn't working, I agree that it would drastically change strategy, though.