Are you talking about the new thread?
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What unit looks unbalanced to you?
I haven't looked into it that deeply, but the Paladin doesn't seem strong enough. I think the math is a little off for them too, but I'll check it out in more depth later.
I was thinking about creating a tactic where some units would work well with some, like the DSM and dragon, but on a larger scale. So, you could have a stone golem, if stoning a particular unit, can give that unit a special ability. This works on rare occasions.
Similarly, I had the idea of creating styles within styles. Types of play and types of units (7-10 units, in groups) that work together in sync. Like choosing a team in pokemon, you can choose all water, all earth, all grass or a mixture of each.
What do you think?
Bah fuck it
I went in basically the other direction by eliminating the DSM. (Sorry I was making the archer)
What would be really beneficial is an extremely basic version of the game with just the units and board, that is fully functional without graphics. Like a 2-D chess variety where we can do trial and error analysis of the balance of the game. I think this would be pretty simple to make, actually.
So I say we get on this mission to develop an extremely basic version of the game, moving pieces on the board and having the math programmed.
That's basically been the plan for the last couple months.
Just minus people testing it it's almost more efficient to skip.
I mean, no animations, just the engine. No AI or anything, just numbers and manual movement.
Yeah that was the plan. Tiles with flat images just to show what direct it's facing and the basic 2d top down game.
lol it's being made it takes a ton of work to build it all up from scratch. Matt Roe's doing to programing and I'm doing graphics. I think Realist is helping Matt, and Mel is helping me. Mel has knowledge in both so he's working with both Matt and I and answering a bunch of questions.
BTW it's not a closed team, if you want to help in a certain area post about it.
do you and the team have an estimated time of completion hulky? Or maybe a rough draft to launch so some of us who aren't really programmers can give feedback
I don't think it's really possible to make a realistic timeline since we are learning as we make it so it's kinda hard to guess how long things take.
We could make a forum game of the units and board I posted though. Have a host that uses random.org to determine blocking. Have to keep a log of unit direction as well.
One thing that would be nice for me to have as I move into coloring units in the nearish future will be to know what colors you guys would like. Like TAO had or whatever - except it would be nice if you guys Hexcode'd the colors you'd like so I can use the exact colors in the graphics.
Way to keep the project a secret lol
What do you mean we are being secret? What do you want to know? There's another group making a game as well that essentially stopped talking. I'd say the group on the forums is easily the most transparent.
I asked a while ago for people to develop a game. No one created a proposal, so I made one. I made twenty units with stats. Before that I read people essentially wanted the TAO board, but with an additional no mans land, so I made that. I don't know what you want to know that you think we are hiding. Matt's learning things like what kind of information is where and how it's sent from the game to the server and how to do it efficiently and how to create the server and how to make lobby chat and channels and that sort of thing that I don't understand. Matt's also working on game logic potentially with xyxaxyz2 (who reached out like a month ago by reading this board and being interested). Meletus is helping me learn Blender for 3d modeling and going to help with animations and how we make the graphics efficiently work with the actual game. Mel seems to have the most experience across the entire process.
Hulky, you're being incredibly transparent. Hats off to you and all of the effort you've put into to not only beginning to build a new game but also teaching yourself how. The frustration comes from the fact that there are other groups allegedly creating their own versions, highly skilled individuals such as BR, and yet we have no information whatsoever.
The networking is mostly done for the alpha version. The only thing I am stuck on is how to best instant instantiate the game state. I really don't want to do this part poorly and then have to go back and spend days redoing everything.
Once this is decided the rest of the game should take less than a month for an alpha version.
Br has other priorities right now. Bee started our own group because the slack group hasn't done anything in the past 2-3 weeks.
Hopefully that gives you guys a timeline for an alpha launch. Probably prior to the end of July. It's not going to be pretty though.
I just want you to know I'll put on a cheerleading outfit if it helps in any way
Nobody told me you were working on one, that's all. I thought you were just making units for the game BR was building, or just for fun.
Look at the forum title.. read posts.. It's not that hard. I'll send you the evite for paying attention.
Expanded World 1.0
https://www.youtube.com/watch?v=VIsCZSGAnTg
that's pretty cool. is that how the different terrains will be? mountains, water, desert, etc?
Honestly, I kind of liked the 2-D board. It made it easier to visualize and strategize spatially.
I don't 100% get where you are going with 2D board and all that, but in gameplay this file I basically take a picture of the board in a still position. Then I'll vignette it so it fades to black. The entire world is just there so I can move arenas around and create different environments which is something a lot of people asked for. Also open world so I can move the characters through for story telling.
What do you mean by story telling? Are you trying to make it a real time strategy? Because I think that would take away from what TAO is actually about: wizards chess. In my opinion, the concept should be kept simple and should have a linear goal in mind. Too many things going on tends to confuse people, the most successful games are the simplest. This game should cater to those who are intelligent and also to those who are not.
fml moment:
1: Open world, explorable.
2: Make character on other layer
3: Make an invisible holder object for character and clothing object to enter together standing up so it can move in front of camera like GTA
4: Make the basic code for moving and jumping and adding the character.
5: Play and hope for the best, end up with below s/s
http://i83.photobucket.com/albums/j3...psb2lptyqf.png
entering sideways (still jumps lol as shown) and without clothing. fml.
Looks like you've got a whole nother game in mind
Learning the program Kash don't get too upset lol.
Can't wait to see what all of you have planned. I'm not sure what's happening with BR, I think it may have gone stale. He should keep us in the loop if he wants us to rally behind him.
I like the idea of a hip quiver, does anyone have an objection to that compared to a sling on the back like traditional? Not going to wait forever for responses obviously, but thoughts?
ie:
http://i.imgur.com/odi8kaB.jpg
Yup that's good. It won't make that big of a difference, but the aesthetic qualities on the character are different. I don't see a problemo.
http://i83.photobucket.com/albums/j3...pswnhjwiay.png
In case people don't look at the other thread as I edit in new screen shots. This is the most up to date of the archer unit.
The pants have armor on the sides and a little on the top middle (front/back) that would be hard to see right now (since pants don't have materials/textures/mapping done yet [neither does the skin or shirt])
Anything you guys want added? Doesn't have to be just the Archer, if you want to describe or post a picture of something you want similarly featured on a unit please post. It's much much much easier for me to do it if it's beforehand.
edit: colored it so it's a bit easier to see:
http://i83.photobucket.com/albums/j3...ps1vcln3cg.png
edit2: also I took the curls out of the hair. I could change the hairdo as well (certain things seem wicked hard though like pony-tails). If you guys have hair do style recommendations though feel free.
edit3: close up front view (changed hairstyle again)
http://i83.photobucket.com/albums/j3...pswragxyt5.png