Are you talking about the new thread?
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What unit looks unbalanced to you?
I haven't looked into it that deeply, but the Paladin doesn't seem strong enough. I think the math is a little off for them too, but I'll check it out in more depth later.
I was thinking about creating a tactic where some units would work well with some, like the DSM and dragon, but on a larger scale. So, you could have a stone golem, if stoning a particular unit, can give that unit a special ability. This works on rare occasions.
Similarly, I had the idea of creating styles within styles. Types of play and types of units (7-10 units, in groups) that work together in sync. Like choosing a team in pokemon, you can choose all water, all earth, all grass or a mixture of each.
What do you think?
Bah fuck it
I went in basically the other direction by eliminating the DSM. (Sorry I was making the archer)
What would be really beneficial is an extremely basic version of the game with just the units and board, that is fully functional without graphics. Like a 2-D chess variety where we can do trial and error analysis of the balance of the game. I think this would be pretty simple to make, actually.
So I say we get on this mission to develop an extremely basic version of the game, moving pieces on the board and having the math programmed.