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  1. I think 5-10K would work for the initial state of...

    I think 5-10K would work for the initial state of the game. That would give me 1-2 months to hermit up and develop the first build.

    It wouldn't have to be all up front. Besides, I wanna make the...
  2. Sorry for the delay - was working on this: ...

    Sorry for the delay - was working on this:

    https://steamcommunity.com/app/762950/

    It's a chess variant with some cool mechanics - what do you guys think?
  3. https://www.patreon.com/Cenobium ^ that's from...

    https://www.patreon.com/Cenobium

    ^ that's from 3 months of work all by myself. In 2014
    It has:
    AI
    Multiplayer and MatchMaking
    22 Units
    Training Mode
    20 Stages
    Airborne Enemies
  4. Haha no hostages here - I want it too! I plan to...

    Haha no hostages here - I want it too! I plan to redo my game and allow the realtime elements to be optional. But Right now I'm working on a brand new chess game which will be announced soon. Going...
  5. To recreate TAO sans art, with a server for just...

    To recreate TAO sans art, with a server for just atomic matches, takes just 1 week, given a decent library to use(which I have built). 2 weeks for stability. If you are interested, I am...
  6. Yea! Just replying to you here so people know....

    Yea! Just replying to you here so people know. I've got your email just fine.
  7. Sorry, no mobile support or Flash. The game is...

    Sorry, no mobile support or Flash. The game is being developed for PC and Console.
    We have another game for testing that is mobile but it's not a TRPG.
    That said, the game is a bit too complex for...
  8. Vector mage and Golem are in NOW! A Tournament...

    Vector mage and Golem are in NOW! A Tournament will be held sometime this month with a cash prize. It's really just a test of our ranking and match data transfer systems we've set up for AI growth....
  9. Golem will be in this Sunday(5th)! Also the...

    Golem will be in this Sunday(5th)! Also the VectoreMage will be in the next build. Golem gets a Punch the causes chain damage if it hit adjacent units.
    Vector mage can set arrow sigils that redirect...
  10. I meant BrutalRage. If I could get into contact...

    I meant BrutalRage. If I could get into contact with him I wouldn't mind helping make a TAO game.
  11. Thanks a lot! He has everything!

    Thanks a lot! He has everything!
  12. How often is he on here? Did he make a thread for...

    How often is he on here? Did he make a thread for it?
  13. Thanks for the link! I really missed the models...

    Thanks for the link! I really missed the models and at the least just want a local copy of them. I can still give you a key to my game if you'd like. Whenever you want to commit to the port just let...
  14. -How your networking is implemented I use Photon...

    -How your networking is implemented
    I use Photon Unity Networking but other methods work just fine.

    -How you do databases, authentication, and the like
    I could use Steam as I have a License...
  15. Cool. I can't wait to see the code.I only...

    Cool. I can't wait to see the code.I only mentioned UnityWeb because I've built an SRPG engine and I could take the Characters and their Features and just plug them in.So I would just need the art...
  16. That's fine by me -How many Classes are...

    That's fine by me -How many Classes are implemented? What TAO related features still need work? Would you accept a Unity3DWeb port? I'd love to see a GameDocs if it exists.
  17. I wouldn't mind helping out. If it's open source...

    I wouldn't mind helping out. If it's open source and the schedule is flexible then I'm in. As much as I like my game, TAO-'s pacing still affords a unique perspective on SRPG's.
    I what Language is...
  18. The Mime and Trapper models have been replaced....

    The Mime and Trapper models have been replaced.
    2 more units!20 Units total! Bear in mind that these classes are for the Online versus mode only:

    Ogre (200 hp)- High Poison Damage and can...
  19. lol yea it's on you. Though, based on this site -...

    lol yea it's on you. Though, based on this site - turn based gameplay, it might have seemed like you could pick 10 units and have infinite time to figure it out. Not so when your opponent could...
  20. Woah you played with 10 Units off the bat? I...

    Woah you played with 10 Units off the bat? I admire your courage. If it was turn-based that might be okay but not here, sorry.
    The buttons are explained the Tutorial section and as of now there is a...
  21. New Units and Images for the entire cast in OP....

    New Units and Images for the entire cast in OP. Changed the youtube link to a better match. Trapper and Mime have had their health buffed. Spearman now spawns grass with Ability 1.
  22. No problem! We should have 14 units in the game...

    No problem! We should have 14 units in the game by thursday. we are currently swapping out the old assets so the new builds might be 'patchy'.
    New models in the OP soon.
  23. That's gonna be a high damage unit that does...

    That's gonna be a high damage unit that does massive quake damage 2 tiles away.
  24. I had alot of names but XenoDragon was my most...

    I had alot of names but XenoDragon was my most used name. Ran a Clan called Dragon's Reign. That was over a decade ago. Can't wait to show you guys the new
    look of the game!
  25. 303 New model for the complete overhaul of the...

    303

    New model for the complete overhaul of the game! Move list suggestions anyone?
    https://www.patreon.com/posts/7945934
  26. We have been GreenLit! Still looking for testers...

    We have been GreenLit! Still looking for testers tho' !
  27. Yes. The initial offering was made by me but now...

    Yes. The initial offering was made by me but now I have 5 people working on it atm.
  28. Need Alpha Testers for Online Tactics Game - Battle is Key!

    http://i.imgur.com/jtE7laC.png
    Email us for a build at : cenobiumsoftware@gmail.com

    Battle is Key is an SRPG in the same vein as TAO, Fire Emblem or Final Fantasy Tactics with
    a real time...
  29. Poll: I've never played LoL but some of the beta...

    I've never played LoL but some of the beta testers have noted some similarities. Thing is , the grid based movement and map size remove alot of the dead time most RTS have.
    Also , no RNG - blocking...
  30. Poll: There is no mouse clicking or Menus in battle at...

    There is no mouse clicking or Menus in battle at all:

    https://www.youtube.com/watch?v=q1wp573U5As

    Each Unit is given a Letter on the keyboard the when pressed, allows for control from the...
  31. Poll: The Language we use mostly is C#. It supports C ,...

    The Language we use mostly is C#. It supports C , C++ , and JavaScript.

    As for the AI pattern presets :

    Tried it and most of the beta testers did not respond well to it. The current approach is...
  32. Poll: Of Course! He's actually in progress. able to...

    Of Course! He's actually in progress. able to teleport and pick up and throw blocks and stuff
  33. Poll: Yea it's true. If your team composition is poor...

    Yea it's true. If your team composition is poor then you might be waiting for moments that never mature.
    Units have a sort of Pseudo-AI that turns on when you are not using them. So you could...
  34. Poll: Created a TAO spiritual-successor Battle is Key!

    Beta is up ! email : cenobiumsoftware@gmail.com

    A passion project I've been working on for some-time. Online PvP already implemented.

    EDIT : https://www.patreon.com/Cenobium
    ...
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