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Type: Posts; User: UnitOfTime

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  1. Thanks. Yeah still working on it. I realized that...

    Thanks. Yeah still working on it. I realized that I probably released it prematurely to you guys. So I'm working on cleaning up what I had created so that I can make further improvements more easily....
  2. Haha. if you ended up making money off of a 100%...

    Haha. if you ended up making money off of a 100% copied game you'd likely get sued. If you published a copied game for free and hosted the servers then the original devs may not mind enough to pay...
  3. Hi, I'm actively-ish developing my own little...

    Hi, I'm actively-ish developing my own little spinoff of TAO. I Chose to start from scratch, from what I've read it would be illegal/frowned upon to copy TAO's code, art or sounds. I assume someone...
  4. Alright. I think I'll probably add LoS into the...

    Alright. I think I'll probably add LoS into the game. Just need patience as I add it in as a feature. Would it be better or worse if there was a path that showed how the projectile traveled from...
  5. Thanks for the feedback guys. Really appreciate...

    Thanks for the feedback guys. Really appreciate it.

    LOS: I'd be happy to add this back in as needed. But I'm hoping that there will eventually be more competitive aspects to the game as well as...
  6. Thanks for the feedback guys, I really appreciate...

    Thanks for the feedback guys, I really appreciate it. You honestly won't hurt my feelings and can only improve the game by giving feedback in these early stages of development. To address everyone's...
  7. Thank for the feedback. I really appreciate it,...

    Thank for the feedback. I really appreciate it, and I'm glad you like the art - that took a while for me to figure this iteration out.

    As for the actionscript code, I don't think that would help...
  8. Ah sorry for the late reply. I've been pretty...

    Ah sorry for the late reply. I've been pretty busy (moving and a new job) and haven't had time to work on much recently, but I think things are settling so I should have a bit more time in the near...
  9. Cool sounds like a good design (and your game...

    Cool sounds like a good design (and your game looks super cool!). Though I'm not going to commit to a Unity port at this time, maybe I'll look into it later.

    From what I know, the original TAO...
  10. Oh cool. sounds neat. I'd like to look at your...

    Oh cool. sounds neat. I'd like to look at your stuff before I commit to a rebuild of my work. Things such as:
    -How your networking is implemented
    -How you do databases, authentication, and the like...
  11. I've been developing by myself, so the...

    I've been developing by myself, so the documentation is very lacking. I've also done some gross programming stuff which I'd be embarrassed to show people. Right now I'm just probing to check for...
  12. I will likely use this license:...

    I will likely use this license: https://creativecommons.org/licenses/by-nc/4.0/

    This basically just requires the game not be used for commercial purposes and that they provide attribution. So it's...
  13. Thanks for the responses. It's not that I'm...

    Thanks for the responses. It's not that I'm stopping as a developer. I will just likely be slowing down. The game is written with NodeJS(backend), PixiJS(webgl frontend), SocketIO(communication),...
  14. I've been having open-source/shared-source...

    I've been having open-source/shared-source thoughts for stratagem(soon to be renamed). Partly because I'm starting to not have much time to work on it as I would like, but also because it leaves the...
  15. Yes. So there won't be drops, just gold (earned...

    Yes. So there won't be drops, just gold (earned from winning games) which is used for unit purchases in the store. If I ever get to the point of selling things for real money, it'd probably only be...
  16. Thanks for the feedback. I'm happy to discuss...

    Thanks for the feedback. I'm happy to discuss this feature and think up alternatives. Though I think there needs to be some progression in the game. I think games are more fun when you're progressing...
  17. Thanks. Yeah it's definitely a work in progress...

    Thanks. Yeah it's definitely a work in progress but it's coming along. TAO forums is the only place I've posted the game so far, but eventually I plan to do a larger scale release so we have more...
  18. Thanks. Yeah I just realized I forgot to go back...

    Thanks. Yeah I just realized I forgot to go back and fix that - I was using it for testing. For now just imagine that she hurt her arm :) I'll likely fix it in the next update; uh, I mean her arm...
  19. I don't have a specific launch date, but I'm...

    I don't have a specific launch date, but I'm hoping to gradually increase the player-base as things get more developed. It'll likely start as just a browser game (sites like kongregate), but I may...
  20. Hi All, The in-game graphics update is finally...

    Hi All,

    The in-game graphics update is finally finished. The URL is different now, so check it out at https://www.vattlabs.com/stratagem/. This update was mostly a long one because I'm bad at art...
  21. Yes Absolutely! I was thinking of making an...

    Yes Absolutely! I was thinking of making an interim post because this update is taking a while, so I guess I'll do that now: Note: What I'm about to mention is not live on the game yet.
    ...
  22. Hi All, Thanks all who have played so far and...

    Hi All,

    Thanks all who have played so far and given me great feedback. Last week I worked on implementing the most requested feature and fixing a few bugs.

    Version 0.9.1.0a is now live....
  23. Pre-Alpha Release of new Tactics-Style Game!

    Thanks for all the positive comments in my last post. Much appreciated.

    I finally got my web server hosted with the game running (in a hopefully stable fashion). Please keep in mind this is a very...
  24. Thanks, Yeah that's the basic idea of my...

    Thanks,

    Yeah that's the basic idea of my blocking system. There aren't really any "misses" anymore. You are guaranteed a certain damage based on what edge you are attacking from. I suppose it is...
  25. There is a blocking mechanism in place; however,...

    There is a blocking mechanism in place; however, I'm not sure how well received it will be (also it's up for change if needed):

    In the original there was a percent chance to block ALL of the...
  26. Thanks! I modeled everything as 3D objects...

    Thanks! I modeled everything as 3D objects (mostly because I'm bad at drawing). Then pre-rendered it into a bunch of 2D spritesheets which are used in the game. Having 3D models in my pocket could be...
  27. Thanks for the feedback. I truly appreciate it!...

    Thanks for the feedback. I truly appreciate it! My plan is to start with a basic TAO recreation and then build new systems with potentially more exciting tactical complexities/more game depth, but...
  28. Upcoming Demo Release of New Tactics-Style Game

    Hey All,

    I saw recently that TAO was shutdown, so I decided to develop a similar type of game for myself and for others. I have a basic version of my game up and running (minus graphical/interface...
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