Page 4 of 4 FirstFirst 1234
Results 31 to 37 of 37

Thread: Artwork for Game (3D Modeling)

  1. #31

    Default



    Are the lengths looks alright here? like arm/legs/torso/head

    hands/feet are less of a concern given how small a unit is. Like they basically only need to exist, but if they look off too say so.

    the depth of the body and like developing muscles basically is later. I want to get the basic shape right first (and make those damned hands which takes much longer than you'd think, joints seem to be the most difficult part, and a hand is basically a bunch of joints in a small area).

    Basically what I'm looking to do here is make a base Human.
    Then I can load this base unit and easily scale things like shoulders, hips and what not to make it male or female. Then add muscles and whatnot that makes the unit itself look more unique. But if I build a basic Human and then add a bone structure and make all the weights and rotations and whatnot right on a basic Human it would save a ton of steps for each additional unit down the line.

  2. #32
    Poop Slinger DivineLeft's Avatar
    Join Date
    Apr 2016
    Location
    Near Chicago
    Posts
    284

    Default

    Does the bone structure work well? Looks leg heavy. Looks like good base for knight unit or dwarves.

    Meant to show you these concepts too

    http://z-studios.deviantart.com/art/...s-v2-438538019 <--- ha s whole series for a Chess game I've been waiting see what he does with it.


  3. #33

    Default

    Quote Originally Posted by Hulky View Post


    Are the lengths looks alright here? like arm/legs/torso/head

    hands/feet are less of a concern given how small a unit is. Like they basically only need to exist, but if they look off too say so.

    the depth of the body and like developing muscles basically is later. I want to get the basic shape right first (and make those damned hands which takes much longer than you'd think, joints seem to be the most difficult part, and a hand is basically a bunch of joints in a small area).

    Basically what I'm looking to do here is make a base Human.
    Then I can load this base unit and easily scale things like shoulders, hips and what not to make it male or female. Then add muscles and whatnot that makes the unit itself look more unique. But if I build a basic Human and then add a bone structure and make all the weights and rotations and whatnot right on a basic Human it would save a ton of steps for each additional unit down the line.

    Honestly, the scale there is pretty good. Maybe make the humerus slightly longer and shorten up the forearm? It's pretty close, though. You probably don't even need to do that if it's too much trouble.

    Definitely make the hands a bit bigger, maybe 20-30%?

    But, yeah, like Meletus said, this dude definitely lifts. Monstrous calves.


  4. #34

    Default

    I would lengthen the shin length a hair. Aside from that, not a bad launching point.

  5. #35

  6. #36
    Wizzy
    Guest

    Default

    Give it boobs

  7. #37

    Default

    it has a skeleton now, but I haven't made the bones work correctly to one another yet and their ranges of motion and whatnot. But it's still the beginnings of a base.

    details to make the human unique is much later. I just hate the bones so having that basic structure all made up to be a starting point for each additional is useful. They all end up around the same size as well this way which is good.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •