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  1. #1

    Default Game Board



    Is this generally what we want?

    Do you want an additional tile in "no mans land"?
    Want the tapering to go further?
    Want the field to be a tile wider or longer?


  2. #2

    Default

    An additional no mans land would be cool

  3. #3

    Default

    Quote Originally Posted by Aristocatt View Post
    An additional no mans land would be cool


  4. #4

    Default

    No mans land +1 with two teams of ten sample units on it.


    (the tile lines are hidden for now, but they are the same as the previous screen shot)

    ie:


    same thing, but roughly at the perspective a game would be played at:


  5. #5

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    Would this game board be too similar to the TAO gameboard?

  6. #6

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    That's the exact same but one more tile in the middle no mans area, the one in the opening post is the same as TAO. Need a board before really making units, because an attack range of 5 in a 15x15 tile board is much different than an attack range of 5 in an 8x8 board.

    If you wanna format a board kinda like this, it would help.
    Code:
    [X] [X] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [X] [X]
    [X] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [X]
    [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
    [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
    [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
    [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
    [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
    [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
    [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ]
    [X] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [X]
    [X] [X] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [ ] [X] [X]
    like make tiles, then X out certain ones


  7. #7

    Default

    An additional row might also help to slow the pace of games down. I always felt games were a little too quick to develop and offense-dominant.


  8. #8

    Default

    I just meant in terms of copyright infringement, do we need to make the board recognizably different than the tao board?

  9. #9

    Default

    Quote Originally Posted by Toledo View Post
    I just meant in terms of copyright infringement, do we need to make the board recognizably different than the tao board?
    https://boardgamegeek.com/thread/493...t-trademarks-a

    there's basically no copyright to the game ideas and concepts, just art/music/literary so like no stealing the actual unit art, the game board image file, sounds etc.
    Pretty sure we can clone it and just rename the units. Priest, Soldier, Archer etc. Then like double all power and health points (same ratios, more room to tweak in further units or boosting/nerfing current ones). Scrap any background storyline as that is literary even though I'm pretty sure no one read or cared about the backstory or beasts, golems and humans (it did exist as like a paragraph each though). No cloning the sounds of the game (ie. lightning ward sound or whatever).

    Like we gotta make a game. We could basically just make the old one with new art and sounds (from scratch or stuff with licenses that allow use) and have it be essentially the same thing. It won't even be written in the same language (actionscript) so "you used my code" isn't even relevant.

    Like here's the exact tile by tile count board as the old game, but this is unique from that artistically.


    with some units:


    (shadows are from where I put the light source, and I only put one, hence the big shadows. Dragon was freakishly large hence why he was shrunk to a chicken size)


  10. #10

    Default

    It's a wittle baby dragon.

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