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Thread: Standalone game versus an in-browser game

  1. #1

    Default Standalone game versus an in-browser game

    What's everyone's thoughts on a game you have to download onto your computer versus an in-browser game?

    On one hand, an in-browser game is more accessible to people. However, a fully fleshed out game you download (think Hearthstone/LoL/Dota 2) gives developers more computer resources to use and more flexibility.

    I'm currently at a pre-alpha stage for a stand-alone game that you'd have to download onto your computer.

    Here's a short video of what I got so far: (Started coding 4 days ago)


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    I think people were thinking more along the lines of an app/mobile game in HTML 5. It's portable and easier to play on the go, as most people will. What do you think?


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  3. #3

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    Quote Originally Posted by Kash View Post
    I think people were thinking more along the lines of an app/mobile game in HTML 5. It's portable and easier to play on the go, as most people will. What do you think?
    So I did a bit more research last night before Game of Thrones. Unity does let you port the game client to HTML5/WebGL, however Javascript is inherently single-threaded and dynamic code generation does not exist.

    One of the limitations would then be Client/Server communication. That means we'll have to use web-sockets or some other kind of connectivity to actually get the game online. Think about how Units were distributed via randomly being propped up by the server in 1 batch as in "If you are currently in a match and win, you will receive 1 mud golem." We may be forced to go down that same path if we use an in-browser game versus say individual games having a chance to proc a unit.

    Right now, I have a development server in NYC running 24/7 and I use a clustered multi-thread pool to maintain connections. I'm going to keep on building out the game server and also work some on the client this next week. Hopefully, in 2 to 3 weeks we'll have a playable alpha for some of you all to try out

    Ideally, it would be awesome to have both versions... a lite-version built into a browser as well as a more full-featured game that is downloadable

  4. #4

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    There are good deal of unity games that have been turned into iOs, Android and HTML5 apps. I don't see anything wrong we having something like this in place. Its bascially what we have been talking about. A game with more functionally online/pc and still accessible via phone apps and facebook. Unity allows for all that.


  5. #5

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    Yup! Agreed!

    It would be awesome to get a Mobile App, PC-version, and Html5 version of the same game going

  6. #6

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    Gabe and I talked for a bit. It looks as though we can work together and increase the number of platforms the game runs on. It's a little sad that some of my server code won't be used, but all in all, bringing a game like this to steam/PC-Version would be a pretty big deal.

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