I think people were thinking more along the lines of an app/mobile game in HTML 5. It's portable and easier to play on the go, as most people will. What do you think?
I think people were thinking more along the lines of an app/mobile game in HTML 5. It's portable and easier to play on the go, as most people will. What do you think?
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
So I did a bit more research last night before Game of Thrones. Unity does let you port the game client to HTML5/WebGL, however Javascript is inherently single-threaded and dynamic code generation does not exist.
One of the limitations would then be Client/Server communication. That means we'll have to use web-sockets or some other kind of connectivity to actually get the game online. Think about how Units were distributed via randomly being propped up by the server in 1 batch as in "If you are currently in a match and win, you will receive 1 mud golem." We may be forced to go down that same path if we use an in-browser game versus say individual games having a chance to proc a unit.
Right now, I have a development server in NYC running 24/7 and I use a clustered multi-thread pool to maintain connections. I'm going to keep on building out the game server and also work some on the client this next week. Hopefully, in 2 to 3 weeks we'll have a playable alpha for some of you all to try out
Ideally, it would be awesome to have both versions... a lite-version built into a browser as well as a more full-featured game that is downloadable
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