Excited to see what direction you're going in. Are you working with Matt Roe and Hulky? What does your vision of the game look like?
Excited to see what direction you're going in. Are you working with Matt Roe and Hulky? What does your vision of the game look like?
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
Yup, we are going to try to merge our projects together and ultimately develop a multi-platform game that we can hopefully get on steam.
As for my vision, I'm fairly open minded. I know there's alot of veterans who have different degrees of flexibility when it comes to changing things from classic TAO.
Hex vs Square
New Units vs Old Units
Crafting Units vs Getting Units Randomly
How Gold/Grey accounts should work
At this point, there's a lot still to hammer down. However, here are some ideas I've had. None are written in stone obviously
- Hex Grid (Makes Movement/LOS more realistic)
- Craftable/Upgradable Units
- "Tiers" of units
- Tier 1 units have unit level 1
- Tier 2 Units have unit level 2
- Tier 3 units have unit level 4
- Different Classical Arenas limited by total unit level on field (12 (Tier 1 Competitive Arena), 12 to 18, 19 to 24, 24 (Tier 2 Competitive Arena), 25 to 32, 33 to 40, 41 to 48, 48 (Tier 3 Competitive Arena)
- Player/Community sponsored tournaments based on three metas (Tier 1, Tier 2, Tier 3). Would be awesome to see this become a niche e-sport.
- Match Making system based on total formation unit level as well as individual rating.
- 2v2s, 3v3s, Team Objective-based Missions (Escort the diplomat, Capture the flag, King of the hill)
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