Page 3 of 5 FirstFirst 12345 LastLast
Results 21 to 30 of 45

Thread: Balance and Debugging - Alpha Release

  1. #21
    Banned
    Join Date
    Jan 2013
    Location
    In an Infinite Loop, California
    Posts
    10,841

    Default

    I just noticed there isn't teleportation yet, is that not a thing anymore?

  2. #22
    Banned
    Join Date
    Jan 2013
    Location
    In an Infinite Loop, California
    Posts
    10,841

    Default

    My knight completely owned that priestess, is it supposed to be like that? Also, I noticed that there aren't "finish off units" like the mudquake would do 5 damage and kill something, I noticed that every unit attacks with a significant percentage, at least 30% of the opponents health is taken off. Should we ratio it so that units last longer?

    I'm supporting longer games, so making the board bigger and making the units sturdier is what I'd go for. This would allow for more strategies than just moving and attacking. Right now it's really, really hard to strategize. I'm not sure if it's the hex board, the fog or my unfamiliarity with these units (maybe the latter), but I'm having trouble forming an attack plan (like getting rid of range or killing cleric first etc). Right now my attack patters and the AI's attack patterns are random.

    Since this is the case, I'm going to get more familiar with the game then I can give some balance input. But I'd definitely increase the ratios right now just so units last longer, maybe add a finish off units, and make the board bigger. Maybe introduce obstacles on the board that you have to play around, like rocks. You can also use these in your attack.

  3. #23
    Banned
    Join Date
    Jan 2013
    Location
    In an Infinite Loop, California
    Posts
    10,841

    Default

    I was also hoping that there would be an option to check the opponents stats when you click it on the board.

    p.s this fog is really throwing off my strategy. Do you like it, AFO?

  4. #24
    #VeilsThreadsMatter Maverik's Avatar
    Join Date
    Jun 2006
    Posts
    15,333

    Default

    where is the link to download the game?

  5. #25
    Banned
    Join Date
    Jan 2013
    Location
    In an Infinite Loop, California
    Posts
    10,841

    Default

    If you have a Mac: http://taoforums.com/showthread.php?...9431#post19431

    If you have a PC then instructions are on this forum somewhere too.

  6. #26
    #VeilsThreadsMatter Maverik's Avatar
    Join Date
    Jun 2006
    Posts
    15,333

    Default

    Macs are for losers

  7. #27
    Banned
    Join Date
    Jan 2013
    Location
    In an Infinite Loop, California
    Posts
    10,841

  8. #28
    Banned
    Join Date
    Jan 2013
    Location
    In an Infinite Loop, California
    Posts
    10,841

    Default

    Make sure to post suggestions in here

  9. #29
    Wizzy
    Guest

    Default

    Quote Originally Posted by Maverik View Post
    where is the link to download the game?
    Everything you need to navigate the different threads Hulky has made regarding the game are in this sticky I made that no one looks at apparently

    http://taoforums.com/showthread.php?...w-Game-Updates

  10. #30
    Banned
    Join Date
    Jan 2013
    Location
    In an Infinite Loop, California
    Posts
    10,841

    Default

    For hotseat multiplayer, the orientation of the units are backward. For the player on the right, his units face to the right.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Pre-Alpha game released
    By Hulky in forum Announcements
    Replies: 21
    Last Post: 10-09-2016, 01:18 PM

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •