View Poll Results: What Unit would you like to see next?

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  • Boomerang Knight

    2 33.33%
  • Hunter

    1 16.67%
  • Aquamancer

    2 33.33%
  • Bard

    1 16.67%
  • Golem!

    6 100.00%
  • Rouge

    1 16.67%
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Thread: Created a TAO spiritual-successor Battle is Key!

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  1. #1

    Default Created a TAO spiritual-successor Battle is Key!

    Beta is up ! email : cenobiumsoftware@gmail.com

    A passion project I've been working on for some-time. Online PvP already implemented.

    EDIT : https://www.patreon.com/Cenobium

    http://steamcommunity.com/sharedfile.../?id=808104405

    Video of a match in Beta(trailer in the steam link above ):
    https://www.youtube.com/watch?v=q1wp573U5As&t=

    No subscriptions.
    All units are available to anyone.
    Ranked matches , Online mode and etc already built.
    3 different Game modes.
    AI vs on the way. Tutorials 1/3 way finished.
    Polls for new units and map for frequent Updates.

    And most importantly - The game , though grid-based , is REAL-TIME!

    You can turn , walk , push , and attack multiple Units/Classes at any given time!

    It's currently on Steam GreenLight now - support would be very much appreciated!

    I would also love feedback from you guys.

    I played this game when it came out for a long while and it really influenced me to be a Computer Science Major and Start a game company.
    Good times.

    EDIT : Almost Forgot to List the Units playable so far
    Knight - High Attack that lowers when HP is below 50 percent. Has a Shield Move that block Status ailments if timed right.
    Geomancer - Can Spawn Cubes to block players. Earth-Quake Knock away all nearby Units. Can spawn a wave of sand that pushes units.
    WereWolf - Think Berserker. When struck. He auto howls and heals for each Unit Nearby. Can Sense Invisible Units. Weak to fire.
    Mage - Can set an Ice Trap that falls on Units and procs Confusion. Has a Fireball and Thunder move that hits airborne Units.
    Priest - Auto Heals weakened allies. Can heal from afar. Able to Exorcise 'Evil' Units like Werewolf , Assassin , Nother etc.
    Dragon - Stays in flight all game. Flies over obstacles. Able to destroy Obstacles in a single attack.
    Assassin - Invisibility and the ability to throw a dagger 4 tile that procs Poision. At low health he can explode for High Burn damage...'member?
    Nother - A ghostly Unit that can go thru walls , teleport and set poison traps.
    Archer - Can set a cross shape pattern of grass for invisibility. Long rang attacks that include an ability to go over obstacles.
    Ronin - Can commit seppuku to deal massive damage 2 tiles BEHIND him. If damaged , this Unit spreads the total evenly to adjacent allies.
    Monk - Auto regens over time and has diagonal movement . High stat resistance. High Damage to Blocks. Invisible if in Grass.
    ForestSpirit - Spawns 3x3 grass tiles. On Death , this unit explodes for high Burn Damage that leaves lava. After time the lava becomes Grass.

    Crystal - A Unit That must be Selected in Crystal Mode. If destroyed you lose. Invisible in Grass. Auto regens. Diagonal and Double movement.
    Last edited by AllFatherGray; 12-17-2016 at 10:29 PM. Reason: I forgot to list the Current Units

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