Interesting, I like the idea behind it since you can still do damage and the luck-based variable is decreased significantly to lessen lucky wins or lucky losses. It also gives you foresight since you can at least depend on doing some damage. So, the blocking would reset after every hit/miss then? I would really like to see how this plays out, I think your game is the closest to TAO so far and many would be interested in trying it out.

Posting it in the Facebook group and adding the feedback system would give you some help if you need it.