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Thread: Pre-Alpha Release of new Tactics-Style Game!

  1. #51

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    Thanks. Yeah still working on it. I realized that I probably released it prematurely to you guys. So I'm working on cleaning up what I had created so that I can make further improvements more easily. I want my next release to be more "Alpha" to be a stable starting point, I then want to clean up my deploy environment so I can just run a script and relaunch everything. Right now It takes about an hour to reconfigure the project for the deploy server (Painful and tedious).

    Once I have the cleanup work done I'll go back to adding new features and new units. Current Features Unreleased:
    1. ELO System
    2. Gold Generation from winning
    3. Splash screen and menu
    4. 2 new characters (blacksmith (buffs troops, not satisfied with him yet), and GA)
    5. Ability to swap in benched characters into your board when you configure your set
    6. Troop fixes: Enchantress to be focus based, BW not sure yet (I changed these but then broke my code)
    7. LOTS of code cleanup

    New Features I plan to add (In randomized order):
    1. Line of Sight abilities (Archer)
    2. ELO based matchmaking
    3. Ability to undo moves
    4. More units
    5. Maybe a Legacy TAO game mode (pending my many internal code changes it should be easier to add multiple side game-modes, not done with those yet)
    6. ... TBD ...

  2. #52
    Cyber Police Chief CPC's Avatar
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    Anyone wanna play a stratagem game? I'm online.

  3. #53
    Blues Traveler The One's Avatar
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    Any new progress towards the Alpha version release, UnitOfTime?

  4. #54

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    Hey Thanks for checking in. Yep still in the works. I've been in a code refactoring phase for a bit now to help with scalability concerns that I had. I finished reworking how character abilities work so that it would be a lot more flexible and easier to change things around (ie fine tuning) and adding new characters in. Now I'm working on refactoring how the server sets up matches and manages all of the data distribution involved with matchmaking, chatrooms, and the game actually playing (got a lot done last weekend). Next I may clean up the GUI/Frontend stuff which is probably the most hacked together of all of my code. Not too sure what my scope will be for the frontend refactoring, but still lots to do!

    I also just moved to a new country so slight delays with that Sorry for the wait!

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