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Thread: Pre-Alpha Release of new Tactics-Style Game!

  1. #51

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    Thanks. Yeah still working on it. I realized that I probably released it prematurely to you guys. So I'm working on cleaning up what I had created so that I can make further improvements more easily. I want my next release to be more "Alpha" to be a stable starting point, I then want to clean up my deploy environment so I can just run a script and relaunch everything. Right now It takes about an hour to reconfigure the project for the deploy server (Painful and tedious).

    Once I have the cleanup work done I'll go back to adding new features and new units. Current Features Unreleased:
    1. ELO System
    2. Gold Generation from winning
    3. Splash screen and menu
    4. 2 new characters (blacksmith (buffs troops, not satisfied with him yet), and GA)
    5. Ability to swap in benched characters into your board when you configure your set
    6. Troop fixes: Enchantress to be focus based, BW not sure yet (I changed these but then broke my code)
    7. LOTS of code cleanup

    New Features I plan to add (In randomized order):
    1. Line of Sight abilities (Archer)
    2. ELO based matchmaking
    3. Ability to undo moves
    4. More units
    5. Maybe a Legacy TAO game mode (pending my many internal code changes it should be easier to add multiple side game-modes, not done with those yet)
    6. ... TBD ...

  2. #52
    Cyber Police Chief CPC's Avatar
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    Anyone wanna play a stratagem game? I'm online.

  3. #53
    Blues Traveler The One's Avatar
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    Any new progress towards the Alpha version release, UnitOfTime?

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