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Thread: Need Alpha Testers for Online Tactics Game - Battle is Key!

  1. #1

    Default Need Alpha Testers for Online Tactics Game - Battle is Key!


    Email us for a build at : cenobiumsoftware@gmail.com

    Battle is Key is an SRPG in the same vein as TAO, Fire Emblem or Final Fantasy Tactics with
    a real time element. It comes with 2 modes Online versus(currently available) and story mode(wip). There is no random-chance in BiK - attacks don't miss… Unless you dodge! Games that would normally take hours can be finished in a matter of minutes!
    The story mode will have similar gameplay with the additional skill tree and traditional RPG exploration. There will be no random battles as the enemies will appear on the map and engage you exactly where you were. At that point, the movement will become similar to the online battle component of the game. Online mode is finished , minus the assets , so we are running the Betas via Steam right now. Send us an email for the chance to join or you can become a patron an get a Key immediately. Don't wait… Battle is Key.

    We've been GreenLit! Thanks for the support!

    https://www.patreon.com/Cenobium

    Video of a match in Beta:
    https://www.youtube.com/watch?v=jV9N32bv29I

    The 18 units so far:



    Red(Mime) and Blue(Trapper) will be replaced with real models later and are just for beta testing purposes.


    Current art direction(replacing all beta footage):
    IMG_65001.jpg

    /*02-11-17
    Wards are Finished! 18 Units in total!
    Explanation for Crystal Mode:

    Crystal Mode adds the Extra Objective of Protecting a Special Unit 'Crystal'
    from being Destroyed. The Crystal regens HP over time so if you escape being destroyed there is a chance to come back! The Crystal is also invisible in Grass. It can move Diagonally and Juking allows it to move 2 tiles at once.
    It has no attacks. In Timed Mode with Crystal, Points are only rewarded for hiting the Crystal.

    To spawn a Crystal in Crystal Mode, Hold the '/' key and press any letter like you would a normal unit.
    */
    /* 02-09-17
    WIP - Lightning and Barrier Wards.
    Spearman Model.
    */
    /* 02-08-17
    New units! Email for a steam key. We have 16 units in total now!
    https://www.patreon.com/Cenobium

    Hammer Knight - High damage while HP is near max.
    MoveSet
    Smash - 50 damage that causes quakes that push Units away.
    Stir-left & Stir-Right - The 3 tile in front recieve damage that also 'drags' units hit and gives Confused ailment.
    Spin2Win - Spins and attack all surrounding units. Then You become Confused.

    Spearman - High Crit rate but poor damage if the tip of the spear doesn't hit the opponent.
    Flurry - Attack 4 times in a row for high scaling Damage.
    Poke - Just pokes once…. yup
    Swipe - Cut 3x2 in front for poison damage. Then unit takes a step back.
    Slam- Hit in front for Paralyze damage. Then unit takes a step back.

    Trapper - This unit sets Traps on the map that disrupt formations.Traps are invisible until triggered
    MoveSet
    ChopnPush - Hits a Unit and pushes it. Paralyzes if it hits a Unit from Behind.
    NeedleTrap - Sets a D.O.T. needle trap.
    Cutter - A spinning blade that pushes away and damages nearby units.
    Bomb - An explosion that also lingers Burn Damage.

    Mime - Like Final Fantasy Tactics, this unit will copy any Other allied units action on the map for free. It comes with 4 filters.
    All - He will copy any unit anywhere.
    3x3 - He will copy units around him.
    3x2F - he will copy units in front
    2x1 - He will copy 2 units behind him.

    Each unit was made just this week (I'm doing this full time now) so testing the meta is going to be very interesting this week!
    */
    No subscriptions.
    All units are available to anyone.
    Ranked matches , Online mode and etc already built.
    3 different Game modes.
    AI vs on the way. Tutorials 1/3 way finished.
    Polls for new units and map for frequent Updates.

    And most importantly - The game , though grid-based , is REAL-TIME!

    You can turn , walk , push , and attack multiple Units/Classes at any given time!
    Last edited by AllFatherGray; 02-15-2017 at 07:05 AM. Reason: Update with more info with images.

  2. #2
    Senior Member Mar's Avatar
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    Default

    I wish I could beta test, just don't have the time right now. Do you have a team working on this project?


    just some rage and three kinds of yes
    vi veri veniversum vivus vici
    quit these pretentious things and just punch the clock

  3. #3

    Default

    Yes. The initial offering was made by me but now I have 5 people working on it atm.

  4. #4

    Default

    We have been GreenLit! Still looking for testers tho' !

  5. #5

    Default

    IMG_65001.jpg

    New model for the complete overhaul of the game! Move list suggestions anyone?
    https://www.patreon.com/posts/7945934

  6. #6

    Default

    AFG, who are you really? I vaguely remember your name, I think.

  7. #7

    Default

    I had alot of names but XenoDragon was my most used name. Ran a Clan called Dragon's Reign. That was over a decade ago. Can't wait to show you guys the new
    look of the game!

  8. #8

    Default

    Quote Originally Posted by AllFatherGray View Post
    I had alot of names but XenoDragon was my most used name. Ran a Clan called Dragon's Reign. That was over a decade ago. Can't wait to show you guys the new
    look of the game!
    The model looks good so far. Very intricate!

  9. #9

    Default

    That's gonna be a high damage unit that does massive quake damage 2 tiles away.

  10. #10

    Default

    No problem! We should have 14 units in the game by thursday. we are currently swapping out the old assets so the new builds might be 'patchy'.
    New models in the OP soon.

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