Themed rooms with stuff to kill in each one? or just pure randomness and you have to find the door out to proceed to another pointless room?
Gotta say I love this idea... From a coders point of view, randomness is a perfect way of creating a long-lasting ever-refreshing gaming experience... You just need to find the right mechanics.
a game that I am creating in my spare time. find the how-to-play >here<
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