How long do you think it'll take to market it?
How long do you think it'll take to market it?
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
A little bit of time. Marketing the game is what we might do by doing Steams Green light project, but we need a somewhat complete beta for that. I'm not sure what happened to Gabe, so I am reviewing my Node server right now. Once I reacquaint myself with the server a bit I can push to have the alpha version done in 2-3 weeks. I found some cool 2D artwork in the form of a font type aswell, that I think I will use for the units this first time around. I'm also very keen on still making this game steam accessible, so I will need to look into how I can do that with a node server. Since July has been a fairly quiet month in terms of game development, I will keep you guys posted on progress fairly often.
Weekend Goals:
Review my Node server
Refactor code(this was the point I was at before Gabe came along with the Java server).
Next Weeks Goals:
Create game instances
Build hex board with path finding
Allow for unit movement
2 Week Goals:
Build game logic
Release alpha w/out a DataBase attached to it.
Aawesome, waiting
Pushing deadline back to 3 weeks(Originally I said 2-3 and was hopeful for 2).
Server is up and running, and I have the chat, log in, and challenge API's finished. I ran into a few client side issues that I need to work through before I can move forward with the game logic though.
Updated schedule:
Work through some of the client side issues and finalize the Alpha server.
Next week:
Game initialization, hex board, and path movement
2 Weeks(finish in 3):
Additional Game logic and Alpha release.
Sounds like its coming together well, can't wait to see what the alpha brings. Which units are you using?
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
Keep the updates coming!
You should name it Cattao or TAOCat. Geddit?
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
Or TAOBro, get that one too?
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
Client side issues are fixed, working to make a really simple ui for the game now. Nothing fancy, I'll leave it to you guys to develop a sexy ui that I can code later one.
I got a working hex grid, and will be working on the path finding algorithm this weekend.
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