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Thread: General New Game Discussion

  1. #81

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    Quote Originally Posted by Kash View Post
    Do we even know what the game is going to look like or what the details are going to be to already be making units?

    Though you do have some good ones, they just don't look balanced. But I still think it's too early.
    Are you talking about the new thread?

  2. #82
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    Quote Originally Posted by Hulky View Post
    Are you talking about the new thread?
    Yeah, it's good. Really similar to TAO, maybe we should talk game mechanics first. Also, are you planning to launch your own?


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  3. #83

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    What unit looks unbalanced to you?

  4. #84
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    Quote Originally Posted by Hulky View Post
    What unit looks unbalanced to you?
    I haven't looked into it that deeply, but the Paladin doesn't seem strong enough. I think the math is a little off for them too, but I'll check it out in more depth later.

    I was thinking about creating a tactic where some units would work well with some, like the DSM and dragon, but on a larger scale. So, you could have a stone golem, if stoning a particular unit, can give that unit a special ability. This works on rare occasions.

    Similarly, I had the idea of creating styles within styles. Types of play and types of units (7-10 units, in groups) that work together in sync. Like choosing a team in pokemon, you can choose all water, all earth, all grass or a mixture of each.


    just some rage and three kinds of yes
    vi veri veniversum vivus vici
    quit these pretentious things and just punch the clock

  5. #85
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    What do you think?


    just some rage and three kinds of yes
    vi veri veniversum vivus vici
    quit these pretentious things and just punch the clock

  6. #86
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    Bah fuck it


    just some rage and three kinds of yes
    vi veri veniversum vivus vici
    quit these pretentious things and just punch the clock

  7. #87

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    I went in basically the other direction by eliminating the DSM. (Sorry I was making the archer)

  8. #88
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    What would be really beneficial is an extremely basic version of the game with just the units and board, that is fully functional without graphics. Like a 2-D chess variety where we can do trial and error analysis of the balance of the game. I think this would be pretty simple to make, actually.


    just some rage and three kinds of yes
    vi veri veniversum vivus vici
    quit these pretentious things and just punch the clock

  9. #89

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    Quote Originally Posted by Hulky View Post
    I went in basically the other direction by eliminating the DSM. (Sorry I was making the archer)
    I like the idea of a DSM unit. But holy fuck it should not be able to block.

  10. #90
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    So I say we get on this mission to develop an extremely basic version of the game, moving pieces on the board and having the math programmed.


    just some rage and three kinds of yes
    vi veri veniversum vivus vici
    quit these pretentious things and just punch the clock

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