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    Quote Originally Posted by Luxvero View Post
    hmmmm ok, so i can

    - hover the mouse to redirect the bubbles to your cluster
    - hold mouse inside radar screen to move cluster
    - click blue circle outside radar to fast travel to where everyone is

    ive eaten some bubbles to accumulate some cells, but couldnt attack anyone or the occupied BlueSource

    so i went to the nanites page, clicked my 1 nanite > edit
    (whats POT PWR?)
    PRW (power) describes the strength with which an instruction is executed. For most instructions to take effect, they need to have PWR greater than enemy RES.
    POT (potence) is the magnitude of the executed instruction, e.g. the damage it deals or the instruction register slots it affects.
    RES (resistance) is the overall ability of the nanite and cell cluster to withstand incomming attacks.


    Quote Originally Posted by Luxvero View Post
    i dont think i bought anything, but i clicked "save" anyways, and finally the popup read "your nanite is ready for battle"

    finally i attack and ... holy shit 200 lines of battlelog generated!

    is this gonna be a game for obsessive compulsive tacticians?

    so a persistent massive tactical game, like Planetarion, DawnOfMyth and others, but instead of a myriad of resources, soldiers, research trees, and exploration, the challenge will be to infer your opponents configuration of nanites from the battle logs, change your settings and try again to remove the enemy from the source?
    Exactly that! Nicely deducted, thanks for checking this out

    In the beginning, this might seem a little too straight forward "anti-setup-building" as you only have one nanite and a limited set of instructions.
    But as stated in the "missing features", you will sooner or later be able to win additional nanites and instructions from fought battles - so as soon as you have more than one nanite on your side in battle, a "one-kills-all" setup is highly unlikely to encounter. You have two winning conditions to focus on: Either kill all enemy cells or enemy nanites, which makes this more versatile.
    As a matter of fact there are already 40 Instructions (10 categories, 4 levels) coded and tested which will be available as battle prizes too... Sneak preview from the instructions image:


    Hope you like what you have seen so far!
    Last edited by Bogart; 05-03-2016 at 03:05 AM.

    a game that I am creating in my spare time. find the how-to-play >here<

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