I was thinking of some kind of weird anime where a group of a couple hundred/thousand people are dropped into the lobby room. In order to get home they have to make it to the end, and a lot of really fucked up stuff happens as they progress. It would take multiple episodes to make it through different rooms(they would be more portals that take you to cities and landscapes and factories, etc). I figured getting to the end would have some vague connection to the meaning of everything, and while at first the rooms might be somewhat straight forward, as you go further and further, things take a darker turn. It would be probably be some kind of cerebral surreal anime.
My suggestion: Find concept art for games with unit or environment artwork that you think would be the best fit for 2.0. Be sure to explain why you like the art you're linking.
For example, I like the environment art for the upcoming game BattleRite - I think the cel-shaded isometric style lends itself perfectly to the genre we're designing for. I also like the general art direction for their units, but I believe we can do better.
Environment: https://twitter.com/Battlerite/statu...85362398715904
Unit: https://twitter.com/prozdkp/status/718119444891963392
Haha, your right.
In terms of graphics, I think that the view provided from TAO was pretty great. Rather than focusing on generating 3D units, why not just work with well designed, detailed 2.5D graphics. It would look a lot nicer, and be easier. TBS doesn't need to be 3D.
Edit: I don't know if it would be easier to do, since you would need to render more images. Ignore me talking about graphics, I don't know anything about them.
We have options for Voxels.. 2d, 3d whatever.. Take a search for pixel artists and you'll find 1,000 looking for work who do fantasy art and are itching for a paying gigSample.
I am a huge fan of the Torchlight 2 art and modeling. If we were to have a game with armor and weapons mods (bonuses) this would be an amazing direction to go.. for example Assasin Character stages
Artwork and sprites really shouldn't be an issue.. Its making a working game that has security and a chat system + lobby that works functionally with a mod system in place.
Here is the Voxel art Zelda 30th year Tribute I've mentioned to some of you.
I really like the art for the game Duelyst. It's somewhat of a hybrid between hearthstone(casual MTG) and TAO. It contrasts smooth clean environments with pixel art units, and beautiful anime style art for their splashes, menus and loading screens. I really like the combination, I just think we would want to polish our units a bit more for readability.
Oh.. and https://www.facebook.com/HartaconTactics/ His engine is for the xbox 360.. and emo for the pc (would be best to have a xbox controller and keyboard functionally is iffy.
The style.. the tiles.. Just wonderful.
If we could find artists that can imitate Duelyst's styles, I would be so happy. /butters
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