Originally Posted by
UnitOfTime
Hi, I'm actively-ish developing my own little spinoff of TAO. I Chose to start from scratch, from what I've read it would be illegal/frowned upon to copy TAO's code, art or sounds. I assume someone decompiled the flash binary (Not familiar with flash) to get all the data included in the game (I'm guessing that no server code was included with the client binary, so you'd have to write that yourself). The biggest headache I've had so far was making the game look good. I'm not very artistic so that's been the difficult task for me - especially the effects. Other than art, you'd need to code the user interface, the networking interface, the game logic, the server-side database stuff (unless you didn't want those features).
I think that BrutalRage has a game (HTML5 I think), Hulky has a game (Unity), AllFatherGray has a game (Unity), and I have a game (HTML5/WebGL).
I think that the holdup from just using the old binary is that someone would have to reverse-engineer the network interactions and then code the server-side (network interactions, game logic, and database) - so still a sizeable effort, and fairly unguided.
Hope that helps!
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