Quote Originally Posted by Toledo View Post
What if we removed blocking chances and instead made armor much more potent in terms of damage mitigation, but units don't benefit from armor unless attacked from the front. (Or maybe half armor benefit from the side, no armor from behind). This would eliminate luck while still allowing for strategy based off of what side you attack from. Maybe after blocking two or three attacks, their armor is 'exposed' and the next hit on them regardless of direction does not benefit from armor.
Depends on whether we want to be more like chess or not. I appreciate an element of randomness, though I agree we could do with a little less luck than what original TAO was offering up with its blocking percentages.