Yeahhhh maybe not upgradeable, but the overall idea was that tier 2 costs more to make than tier 3. So even if each tier is holistically different in terms of stats/abilities, tier 3 will still cost more.
Example:
Say a Tier 1 tanky unit might be called a Knight and it needs 1 X and 10 Y to craft; A tier 2 tanky unit might be a Templar or some other unit that costs 3 X and 30 Y to craft.
An indepth clan system would be great!
Not entirely sure how trying to tie in an open world would work exactly. There's also a lot of complexities to consider in an online open world game >< Maybe each clan could have some kind of "War" room with a world map on it with little cities displayed and what clans currently held them.
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