Game Control:
- Gen Grid
-FacUnitPerTurn
--Free
-EnableUnitDeploy
-EnableActionAfterAttack
-?Restore Unit AP on Turn [variables?]
-?UseAPforMove
-?UseAPforAttack
GridManage:
-GridWidth 12
-GridLength 11
-TileSize2.5
-Ratio1.05
-Unwalkable0
Spawn Area ? AI only? Just preset formation over random?
Deployment TAOLike/ Unwalkable, Tappered
SceneMod: White


--- Abilities, and static tile bonuses for discussion?
--- Perks up for discussion, add on latter?
--- Collectables up for discussion, add on latter?

Camera:
PanSpeed: 7
ZoomSpeed:10
RotateSpeed: 1
KeyPanning: Check
MousePanning: No?
Mouse Rotate: Check
Mouse Zoom: Check
MousePanningZoneWidth: 10
XAxis Limit: -8, 8
ZAxis Limit: -8,8
ZoomLimit: 12,40
ElevationLimit: 30,52
Center on Selected: no

- Up for vote = Critical hit (% & damage multiplier per individual attacker/blocker)
- Up for vote = Stun hit (% based and how many turns stunned the hit unit remains stunned)
- Up for vote = Custom abilities (and Silencing hits, making hit unit unable to use abilities for X turns)