Name: Illusionist
Icon: Not yet
Prefab: Yep, it's made but animation is shotty
HitPoints: 105
- Regen (Per Turn): 0
ActionPoint: 10
- Regen (PerTurn): 5
HybridUnit: Yes
Secondary Attack Range - 1 (not really important since the other covers it, but if we want to nerf further shots I thought this was good to set up)
Move AP Cost: 0
Attack AP Cost: 5
Move Range: 4
Attack Range: 1
Sight Range: 6
Move Per Turn: 1
Attack Per Turn: 2
Counter Per Turn: 0
Damage Min/Max: 54/54
Secondary Attack Damage Min/Max: 0/0
Hit Chance/Dodge Chance: 1 / 0
Secondary Attack Hit chance: 1
Critical/Avoid Chance: 0
- Secondary Attack Critical Chance: 0
- Critical Multiplier: 0
Stun/Avoid Chance: 0/0
- Stun Duration: 0
Silence/Avoid Chance: 0/0
- Silence Duration: 0
Flanking Bonus: 0
Unit Abilities:
Spawn Plant - 1AP, max 50 times a game, target empty tile and create a 1 HP Plant in it.
Teleport - 5AP, cooldown of 3 turns, max limit twice a game, teleport anywhere on the map up to 15 tiles away
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