billy [12:14 AM]
hi team!

guardiaanangel [12:16 AM]
Sup everyone

[12:16]
So the Arena reborn team grows steadily, thats cool. :simple_smile:

bonesplitter [12:28 AM]
joined #general

bonesplitter [12:30 AM]
yo

[12:30]
bonesplitter here

bonesplitter [12:35 AM]
ive designed some nice 3d arena terrains on AUTOCAD if u guys are interested to see

brandon [12:50 AM]
Id love to see!

brandon [12:59 AM]
Welcome to the other side: D

clarity [3:25 AM]
joined #general

clarity [3:29 AM]
TAO is actually still online. The means to access the game via ordinary method no longer works, but I'm accessing it via a direct link and I think with some of my cache files

[3:29]
Have a go at this link:

[3:29]
http://tacticsarena.com/play/fpstao055c.swf

[3:29]
Im logging into the game servers just fine

guardiaanangel [3:32 AM]
Naaah the link does not work :simple_smile: it is just cache.

fran2689 [4:01 AM]
Morning team!

guardiaanangel [4:01 AM]
More like afternoon

fran2689 [4:05 AM]
6:30 am in venezuela :relaxed:

guardiaanangel [4:16 AM]
13:16 in Prague

clarity [4:29 AM]
http://puu.sh/oEGZf/36cbba0b50.png (97KB)


[4:29]
Still working for me ! :simple_smile:

onebyone [5:59 AM]
joined #general

billy [9:54 AM]
@bonesplitter: sounds awesome!

[9:55]
@clarity: give us your cache :smiling_imp:

[9:57]
oh, jk, it works for me too

brandon [12:03 PM]
Doesn't work for me

billy [12:39 PM]
No one is online so you aren't missing too much

jaytong [12:48 PM]
joined #general

enijar [2:00 PM]
I'm still able to get on too

[2:00]
http://i.imgur.com/mpm3B7M.png (323KB)


billy [2:01 PM]
@brandon: make sure you open the link on a PC that you've loaded TAO on

billy [3:53 PM]
uploaded and commented on a file
PitchPresentation_Arena.pdf
1MB
PDF
Click to open original
1 Comment
Here's a presentation for my school project. It's selling it as a board game, but it can very easily be digitized :simple_smile:

fran2689 [4:20 PM]
@billy: Looks quite familiar to me

billy [4:20 PM]
but legally distinctive! copyright law 101

fran2689 [4:25 PM]
I like your project, if we can manage to bring back TAO, who knows, maybe we could start a crowdfunding in kickstart to start a more ambitious project in the near future

moose [5:09 PM]
I think the big thing now is RTS games and 3D modelling type games need something unique and addicting

[5:10]
If you take Star Wars:Uprising that is a good example of a large scale build up even though it's also RPG based

[5:10]
And we don't have lucasfilms resources lol

[5:12]
But even if we start looking at it from a smaller build scale, the units should be able to gain experience and levels but if they die, you lose them forever kind of like final fantasy tactics

fran2689 [5:23 PM]
Have any of you tried " The Banner Saga" ?
1

billy [5:36 PM]
I don't think I like the idea of permanent loss - how would that motivate people to keep playing?

[5:37]
@fran2689: nope! I'm going to give Uprising and The Banner Saga a shot later today

fran2689 [5:45 PM]
@billy: Yeah you should, the banner saga has gorgeous graphics; game mechanics are similar to TAO

govnik [10:00 PM]
joined #general

govnik [10:27 PM]
Imagine this, on the site there is a fiction story featuring a small number of base characters (Knight, Cleric, Scout, Wizard for example) in a fantasy world with many different lesser characters (D&Dish). Let's say these stories will cover 35-100 different characters (units) over time. Stories are released every 6-12 months, and during this time the units are updated. If the story covers Knight, Cleric, Scout, Wizard but they interact with Dragon, Zombie, Wolf, Assassin, Giant, Dryad, and Pikeman those units would be available to users to play with and create strategies for (could have multiples of some). Having a rotation, but keeping a diverse base group, allows for different strategies to emerge and keep the game fresh. Having a story written gives reason to revisit the main site (which could have a banner ad, revenue going towards paying for our own advertising), and interaction on the forums for strategy discussions, unit rotation speculation/suggestions, and that sort of thing that made Create-a-Unit and Tactics Strategy boards so fun back before TAO was "figured out". Having control over a unique story and a website with guides to the creatures allows for a bit of a deeper game without changing how much is actually in the game. We would have control over the balance of the game as well with the ability to make turtle-like defensive strategies easier (stone golem/furgon-eqsue creatures in package) or rush aggressive (Dragonspeaker mage, mud golem) or combo (multiple units that work well in combination with one another, but are weaker alone, like DSM but could design multiple concepts perhaps not as aggressive). The fundamentals of the game play could be very similar to TAO. One thing that made TAO such a great game was the lobby, clans, and forums which allowed the community to form. Those three elements should remain in the game. The lobby itself, with the mini arenas, often confused new players who did not understand how to play the game. I think the lobby is one way we could revamp the game considerably. One idea is like those sites that have a room and avatars that walk around with the name over them would be awesome, just approach another avatar and request a match or click a button that says "play now" to match up with an available player. The other idea is a map of our fantasy world with a play now button, or clicking on the map where a mini avatar is similar to how TAO was. This is long so I'm going to end it and post another message more relevant - just thought I'd shoot some ideas and get it back on topic.
1

[10:29]
How many pixels do we have to work with height x width in regards to the background image? I would like to sketch some backgrounds up for lobby / game arena, but do not know how big we can play with (especially in regards to smart phones)

billy [11:23 PM]
@govnik: totally agree! expansion packs that tie into a progression of the lore are the best way to keep the game fresh - i.e. WoW, Magic the Gathering, etc

[11:24]
The initial plan for my project had most of the gold units like dragon, golems, and zerker as their own expansion pack* (edited)

[11:24]
and the wards (supplemented by a few of my own design) were another

billy [11:31 PM]
regarding phone dimensions: i'd stick with 1920x1080 (landscape)

[11:31]
glad to see you here, btw! :simple_smile:

brandon [11:59 PM]
All this talk is making me excited!!