Honestly, I kind of liked the 2-D board. It made it easier to visualize and strategize spatially.
Honestly, I kind of liked the 2-D board. It made it easier to visualize and strategize spatially.
Last edited by Mar; 06-08-2016 at 08:37 AM.
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
I don't 100% get where you are going with 2D board and all that, but in gameplay this file I basically take a picture of the board in a still position. Then I'll vignette it so it fades to black. The entire world is just there so I can move arenas around and create different environments which is something a lot of people asked for. Also open world so I can move the characters through for story telling.
What do you mean by story telling? Are you trying to make it a real time strategy? Because I think that would take away from what TAO is actually about: wizards chess. In my opinion, the concept should be kept simple and should have a linear goal in mind. Too many things going on tends to confuse people, the most successful games are the simplest. This game should cater to those who are intelligent and also to those who are not.
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
fml moment:
1: Open world, explorable.
2: Make character on other layer
3: Make an invisible holder object for character and clothing object to enter together standing up so it can move in front of camera like GTA
4: Make the basic code for moving and jumping and adding the character.
5: Play and hope for the best, end up with below s/s
entering sideways (still jumps lol as shown) and without clothing. fml.
Looks like you've got a whole nother game in mind
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
Can't wait to see what all of you have planned. I'm not sure what's happening with BR, I think it may have gone stale. He should keep us in the loop if he wants us to rally behind him.
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
I like the idea of a hip quiver, does anyone have an objection to that compared to a sling on the back like traditional? Not going to wait forever for responses obviously, but thoughts?
ie:
Yup that's good. It won't make that big of a difference, but the aesthetic qualities on the character are different. I don't see a problemo.
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
In case people don't look at the other thread as I edit in new screen shots. This is the most up to date of the archer unit.
The pants have armor on the sides and a little on the top middle (front/back) that would be hard to see right now (since pants don't have materials/textures/mapping done yet [neither does the skin or shirt])
Anything you guys want added? Doesn't have to be just the Archer, if you want to describe or post a picture of something you want similarly featured on a unit please post. It's much much much easier for me to do it if it's beforehand.
edit: colored it so it's a bit easier to see:
edit2: also I took the curls out of the hair. I could change the hairdo as well (certain things seem wicked hard though like pony-tails). If you guys have hair do style recommendations though feel free.
edit3: close up front view (changed hairstyle again)
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