That's basically been the plan for the last couple months.
Just minus people testing it it's almost more efficient to skip.
That's basically been the plan for the last couple months.
Just minus people testing it it's almost more efficient to skip.
I mean, no animations, just the engine. No AI or anything, just numbers and manual movement.
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
Yeah that was the plan. Tiles with flat images just to show what direct it's facing and the basic 2d top down game.
lol it's being made it takes a ton of work to build it all up from scratch. Matt Roe's doing to programing and I'm doing graphics. I think Realist is helping Matt, and Mel is helping me. Mel has knowledge in both so he's working with both Matt and I and answering a bunch of questions.
BTW it's not a closed team, if you want to help in a certain area post about it.
do you and the team have an estimated time of completion hulky? Or maybe a rough draft to launch so some of us who aren't really programmers can give feedback
I don't think it's really possible to make a realistic timeline since we are learning as we make it so it's kinda hard to guess how long things take.
We could make a forum game of the units and board I posted though. Have a host that uses random.org to determine blocking. Have to keep a log of unit direction as well.
One thing that would be nice for me to have as I move into coloring units in the nearish future will be to know what colors you guys would like. Like TAO had or whatever - except it would be nice if you guys Hexcode'd the colors you'd like so I can use the exact colors in the graphics.
Way to keep the project a secret lol
just some rage and three kinds of yesvi veri veniversum vivus viciquit these pretentious things and just punch the clock
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