Tao was a great game and stood the test of time, even as technology has RAPIDLY advanced and other "more appealing" games have showed up.
I echo Wizzy's words. If you want to make a game that you will be proud of, I think you should do it, and not worry so much about the initial reception. Good game + marketing = win.
If you're not feeling it, then that's your choice and no one will judge you.
(except me, as I'm waiting to find another game that I can trounce Philly at)
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