kash has been banned for a week so I'm sure in that time he's come up with some great suggestions and code for the new game.
kash has been banned for a week so I'm sure in that time he's come up with some great suggestions and code for the new game.
Banner by Madamos
Co-leader of The Dawg Pound - humpin legs since 2004
Different pro made ones animated and ready to go. Also the core coding of a TBS I have rights to use. What I didn't know how to do was multiplayer networking and that stuff, which is what matt roe had down.
The units I had/have on the cloud were Dragon, Knight, Scout, Assassin, another Knight like creature, Cleric like creature, a wizard, and all the golems.
Also an open world like the video I posted months ago that no one really cared about.
Tao was a great game and stood the test of time, even as technology has RAPIDLY advanced and other "more appealing" games have showed up.
I echo Wizzy's words. If you want to make a game that you will be proud of, I think you should do it, and not worry so much about the initial reception. Good game + marketing = win.
If you're not feeling it, then that's your choice and no one will judge you.
(except me, as I'm waiting to find another game that I can trounce Philly at)
Patiently waiting! Would like to see something come out of all this effort it would be a shame if we never gave it a shot.
Hey man, I wouldn't judge it based on the response on these forums. I mean... How many regular posters are there left here? And how many of them were actually interested in TAO when it went down? I think Wizzy and A-99 hit the nail on the head. Don't make a game for us. Make it for yourself. And if you don't want to go through with it, that's cool too.
They updated the program I was building it with and it looks like their is multiplayer support now but I don't know anything about it. Still fiddling with it, but like 0 expectations.
Game Control:
- Gen Grid
-FacUnitPerTurn
--Free
-EnableUnitDeploy
-EnableActionAfterAttack
-?Restore Unit AP on Turn [variables?]
-?UseAPforMove
-?UseAPforAttack
GridManage:
-GridWidth 12
-GridLength 11
-TileSize2.5
-Ratio1.05
-Unwalkable0
Spawn Area ? AI only? Just preset formation over random?
Deployment TAOLike/ Unwalkable, Tappered
SceneMod: White
--- Abilities, and static tile bonuses for discussion?
--- Perks up for discussion, add on latter?
--- Collectables up for discussion, add on latter?
Camera:
PanSpeed: 7
ZoomSpeed:10
RotateSpeed: 1
KeyPanning: Check
MousePanning: No?
Mouse Rotate: Check
Mouse Zoom: Check
MousePanningZoneWidth: 10
XAxis Limit: -8, 8
ZAxis Limit: -8,8
ZoomLimit: 12,40
ElevationLimit: 30,52
Center on Selected: no
- Up for vote = Critical hit (% & damage multiplier per individual attacker/blocker)
- Up for vote = Stun hit (% based and how many turns stunned the hit unit remains stunned)
- Up for vote = Custom abilities (and Silencing hits, making hit unit unable to use abilities for X turns)
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