Bump. Hows this thing goin? Yall got a little over a year until I'm done w/ grad school. That should be plenty of time.
Bump. Hows this thing goin? Yall got a little over a year until I'm done w/ grad school. That should be plenty of time.
My computer broke so I have nothing. I dunno if Matt's doing it anymore I haven't even seen him on the forums recently.
If I really want to get into it again I still have ownership rights to the units and whatnot though so it wouldn't be impossible to start back up. Got massively fed up with it and little interest so it was too much to spend that many hours/money every day.
Different pro made ones animated and ready to go. Also the core coding of a TBS I have rights to use. What I didn't know how to do was multiplayer networking and that stuff, which is what matt roe had down.
The units I had/have on the cloud were Dragon, Knight, Scout, Assassin, another Knight like creature, Cleric like creature, a wizard, and all the golems.
Also an open world like the video I posted months ago that no one really cared about.
Tao was a great game and stood the test of time, even as technology has RAPIDLY advanced and other "more appealing" games have showed up.
I echo Wizzy's words. If you want to make a game that you will be proud of, I think you should do it, and not worry so much about the initial reception. Good game + marketing = win.
If you're not feeling it, then that's your choice and no one will judge you.
(except me, as I'm waiting to find another game that I can trounce Philly at)
I don't think you should get discouraged by the lack of interest on this forum... I think there's maybe 1 person here who's genuinely waiting for a new TAO and we all kash know who that is
You should be working towards a game you can be satisfied with and proud of... When/if the game launches the 10 of us who post here will be fish in a very large pond. Make the game for future TAOers. Or don't. Up to you
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